A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate
Required Ruby Version
>= 1.9.0
Authors
Marvin Ede
Versions
- 1.1.1 July 17, 2012 (7.5 KB)
- 1.1.0 July 13, 2012 (7 KB)
- 1.0.2 May 08, 2012 (7 KB)
- 1.0.1 May 01, 2012 (4.5 KB)
- 0.0.4 April 30, 2012 (4.5 KB)